Up until now, Tekken has been the only
massive 3D fighter to arrive on the PSP. Years ago when Tekken: Dark
Resurrection arrived on the PSP, I praised it for being a superb game
that brought the very same console experience into the portable world,
complete with a story mode, endings, and all. So with SoulCalibur:
Broken Destiny on the way, I expected to see that same kind of
treatment. And while Broken Destiny delivers in many areas, it fails in
one critical aspect...
...That
aspect is a proper story mode that comes complete with individual
endings. A mission-based mode called The Gauntlet serves as this game's
core experience and quite frankly it's pretty terrible. Essentially the
game pits you against numerous rivals, but instead of full fledged
fights, you have to carry out specific tasks/requirements that are
displayed on the screen in order to progress. Now, each one of these
"missions" lasts, on average, about five seconds, with a select few
going as much as 20. These "missions" will often require you to dodge an
attack, block an attack, block then counter an attack, or dodge then
counter an attack. Needless to say, these mission requirements are
pretty repetitive and tire quick. Sure there's a mildly amusing story
behind The Gauntlet, but it's not nearly amusing enough to play the mode
for.
Now,
as far the gameplay transition from console to handheld goes,
SoulCalibur: Broken Destiny does everything just right. Just like how
Tekken: Dark Resurrection found its way flawlessly onto the PSP, you can
expect that same level of quality from Broken Destiny's battles,
complete with its superb fluidity. In total, over 30 fighters are found
in the game, one of which is Kratos, in addition to an all new fighter
Dampierre. Kratos is one of the heavier pushes for Broken Destiny, as he
is actually the most prominent figure on the game's box art.
Of
course, naturally, Kratos was my first pick to fight with, and it felt
absolutely fantastic to kick some ass with him. He retains all of his
signature attacks from the game, and they're particularly awesome to
pull-off, too. Also, thanks to Sony, Namco-Bandai had the proper help
when integrating Kratos into the SC universe. In fact, from what I was
told by a Namco rep, the Kratos model in the game is actually the same
one found in God of War: Chains of Olympus, which is very cool.
Character
customization has been largely carried over from SoulCalibur IV, which
means you'll be able to put your creativity to good use in the game, so
feel free to create an all new fighter, or edit an existing one to your
liking. But another complaint to address here is that Broken Destiny
doesn't offer nearly as many unlockables as SCIV did, beyond extra items
for the character customization. And while I understand this is a UMD
game, it's not like Broken Destiny comes loaded with CG endings and
cut-scenes for every character. And it's not like unlockables take up
that much space anyways.
I
will say this much, for the general Quickplay matches, SoulCalibur:
Broken Destiny is fantastic. The fighting mechanics are still some of
the most polished out there, and it really does make for a terrific
fighter. But if you're looking for rich gameplay modes that you can play
over and over to unlock cinematics and such, this isn't your game.
Modes include Quickplay, Trials, The Gauntlet and Multiplayer, which is
limited to two-player Ad-hoc, so no online gameplay here like you'd get
with the console games.
Now,
in my hands-on preview of the game last month, I had to rant about a
certain aesthetic choice that Namco has veered towards, and I will
regurgitate what it was I said...You see, it seems like ever since the
apparent demise of the Dead or Alive franchise, Namco-Bandai have felt
the need to fill in an overly-exaggerated-bouncing-breasts void that
this industry most certainly did not need in the first place. I'm no
morale God. Hell, I love me a curvy woman...I just prefer that woman to
be real. I just feel extremely embarrassed to be playing a videogame
where nearly half of the polygonal count on nearly half of the
characters is in their chests. It continues to perpetuate a stereotype
that this industry needs to get rid of; a stereotype that calls gamers
lonely, geeky, virgin losers. Forgive my bluntness, but that's just
simply the perception a majority of people still have of us.
With
that rant out of the way, at least when you're playing on the PSP, you
don't have to feel so embarrassed, because chances are nobody's going to
notice the ridiculous details put into the female fighters, thanks to
the screen size, unless they're standing and watching right over your
shoulders. So you can enjoy the game for what it is, a great fighter.
Yes, even though I just went on a quasi-diatribe, there's still no
denying that SoulCalibur games are terrific playing fighters that have
kept many coming back for years. And beyond the questionable aesthetic
choices, Broken Destiny is actually a damn fine looking PSP game,
boasting great character detail, beautiful backgrounds, fluid
animations, a great framerate and other sharp visual touches.
If
you've been playing SoulCalibur games for a while, you know precisely
what to expect from the sound. The audio consists of the following SC
franchise necessities: the battle announcer, fighters with voice actors
who boast quickly before the fight, and a soundtrack that closely
resembles the tunes of past SC games. Broken Destiny does all of this
with ease, as you'd expect, and also gives you the ability to use
Japanese voices. There's nothing really monumental to the sound of the
game, as I've pretty much covered all there is to it.
In
all honesty, if you're looking for a fighter and don't have a copy of
Tekken: Dark Resurrection for PSP, I'd just go and buy that instead of
Broken Destiny, especially since Tekken can be had for cheap.
SoulCalibur: Broken Destiny isn't a bad game, it just feels extremely
barebones in many areas, despite boasting one of the all time best
mechanics for a 3D fighter. Once this hits the $20 mark, I'd spring for
it - otherwise, leave this one alone for now, there are other fighters
out there for the PSP.
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