Football loving PC gamers don’t
realise how lucky they are. For the past 20 years they’ve had access to
a series of consistently brilliant management games, allowing them to
experience the challenges, joys and frustrations of managing a top-level
football club. But what about console gamers? Sure there have been
attempts in the past, and pretty good ones, but there’s also been a lot
of yawnsome toss. So up steps Premier Manager 2012, aiming for the top
corner.
But
early reviews were fairly negative, pointing out that the time each
game took ruined the flow of the game. Well, we held fire on our review,
gave it some extras hours and waited for the inevitable update. And
sure enough, version 1.01 has arrived with a key change that might just
rescue Premier Manager from an embarrassing early cup exit at the hands
of Burton Albion.
Your
first sessions with the game don’t give you much hope. The menus
themselves are similar in design to the PS3′s XMB and finding the
options you need can be tricky while you learn your way around. It’s
also sometimes difficult to work out how to do various things; even
advancing to the next day took 5 minutes to figure out after the first
time I ventured away from the home screen. The controls are oddly mapped
as well, with the circle button advancing the game and R1 bringing up
the main menu – when we’re used to circle taking you back, it’s weird
having to use it to advance the game.
But
once you’ve taken the time to work out how everything works, it’s easy
enough to zip through the menus, setting your team up and hunting for
players to improve your squad. The transfers themselves are easy enough
to carry out, although the searching options and transfer process is
extremely streamlined, giving you only the basic options. Match tactics
are a similar story, with a few options easy to change (formations,
attacking bias, passing style) but impossible to fine tune, but this in
itself isn’t a huge issue. Console gamers generally aren’t after the
same experience as PC fans, and if you’re used to playing games in
bursts of an hour or so then this slimmer structure will suit you
perfectly.
Something
that makes life harder is the background music. It’s bad. Really bad.
Not in the same way as being forced into a 24 hour Robbie
Williams-athon, just in a very repetitive, boring “please stop” way
(actually that is the same thing…). If the option was there to listen to
your own background music from the XMB then it would make Premier
Manager a very relaxing experience, combining laid back and casual
management with some music time, but there isn’t. You can turn the music
off totally (phew) but it’s not the ideal solution, especially
considering there must be plenty of system resources available while the
game is running. The rest of the game’s sounds are functional bongs,
swooshes and more bongs that do a job but will hardly pick up awards, so
it’s probably worth just turning the sound off completely and putting
the radio on.
But
what of the matches themselves? Well, they’re slow. Even with the match
speed set to “Fast” you’ll be watching each one for good couple of
minutes, and the engine used to watch each game isn’t exactly flushed
with detail. The pitch view is too small to be helpful, and the
commentary is just a list of shots, bookings and goals. Hardly enough to
judge how the match is going. They’re a bit of a waste of time really,
and apart from making the odd substitution you might as well use the
saving grace that 1.01 offers: the “Result Only” option.
After
updating, you can now head into the menu and turn on an option that
allows you to skip the match completely and just see the result. You
still get to see stats of the game and player ratings, so you can see if
your new signing is performing or if the new formation worked out well.
You just don’t need to sit and watch a game play out that you can’t, in
any way, speed up sufficiently or have much control over.
It’s
a game changer. Instead of sitting down and playing a few matches you
can now rattle through half a season easily in one sitting. The
limitation of the game are still there; they haven’t changed the music,
added more depth or found any official licenses hiding down the back of
the sofa, but the flow of the game has increased considerably, even if
it detaches you a little from the action.
But
then there’s the issue of the price. If Premier Manager 2012 had a
bargain price tag it would be easy to recommend to people after a bit of
light-hearted, accessible managing, but it’s £13.99 which, by PSN
standards, is a chunky request. And is there really enough here to spend
that much money on? I’m not sure. It’s not a bad game by any means, but
if you’ve got access to a reasonable PC then there shouldn’t be any
competition on which way to look. It’s one of those games where someone
asks you if it’s any good, and you just shrug and say “yeah it’s
alright, not bad, not great…”. Worth looking into if you really fancy
some management on your PS3 (especially with the new update) but it’s a
lot of cash if you’re just a bit intrigued.
So Premier Manager 2012 got past the tricky 1st round tie, but ended up losing on penalties to Walsall. Maybe next year, eh?
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